Games Workshop - Warhammer 40,000 - Kill Team: Legionaries

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Games Workshop - Warhammer 40,000 - Kill Team: Legionaries

Games Workshop - Warhammer 40,000 - Kill Team: Legionaries

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Price: £9.9
£9.9 FREE Shipping

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Description

Lastly, once per game it may use Grisly Trophy (2 AP) to place a token on the Kill Zone that makes enemy Mission/Pick Up actions cost 2 AP and enemies count as one less AP for the purposes of controlling an objective while within SQUARE. Unfortunately, Malign Influences buffing powers aren’t very useful for either Fireblast or Life Siphon, making it best used on something else. The Legionary Kill Team is strong and has access to a myriad of ways to do a lot of damage to your opponent, so in many ways, playing them is pretty straightforward. The Chosen and Butcher are capable of killing their loyal brethren in two critical strikes, while Blessing of Tzeentch or Nurgle both have strong plays in this match up. He’s pretty good in melee for a psyker, with a Fell Dagger that causes 2 mortal wounds to the target on every critical hit, but of course, the psychic powers are what the Acolyte is all about: Fireblast is a shooting attack that does Blast damage, has the No Cover special rule and does 1 mortal wound to each enemy next to the target for every critical hit.

This is a slow and painful process, and those in the early stages are known as Anointed due to their mutations. The Aspiring Champion also has the (very cool) In the Eyes of the Gods ability that grants it a +1 bonus to its Action Point Limit every time it incapacitates an enemy operative until the end of its next activation, and the Favoured of the Dark Gods ability (see above) that gives it a free Strategic Ploy corresponding with its Mark of Chaos every Turning Point.

If you do take them it is because you are looking to increase shooting efficiency as the Legionnaires team has no shortage of melee specialists that easily eclipse this operative’s melee profile. In most cases plasma and melta are the primary threat making Blessing of Tzeentch a reliable path to take. Nominate an operative at the beginning of any TP and if they incapacitate two enemies in combat you receive 1 VP, and if they claim a third you get the second point. The Reaper Chaincannon is unique to the Legionary Kill Team, and it’s good: It has 6 attacks, rerolls hit rolls of 1 and has the Fusillade Special Rule, which means it has a high potential damage output that can be distributed among multiple targets. Having given themselves completely, body and soul, to the worship of Chaos, the Anointed are filled with infernal power – and daemons.

Rob and Ransack, Rout, and Eliminate Guards remain a strong combination, while HeadHunter can be very risky if you’re uncertain of your opponent’s playstyle. This makes the Shrivetalon a slightly lighter combatant than either the Annointed or the Butcher, but this weakness is offset by the Vicious Reflexes ability that allows the Shrivetalon to always be the Attacker. A lot of teams don’t give players much choice with regards to who will be their leader, and in the case of Legionnaires you have a genuine choice to make. It gains the ability regain to ignore a wound on a roll of 5+, it can fight twice in an activation, and its Daemonic Claw scores critical hits on a 5+ and gets to reroll hit rolls of 1. Armed with a standard Bolt Pistol and heavy hitting Double Chain Ax that comes with 4 attacks, +4 hit/wound, 5/7 damage, Reap 2, Ceaseless when the attacker, and FINALLY Relentless if it has performed a Charge Action during that activation.The Aspiring Champion is one of 2 leader options for the Legionary kill team, and it’s the one that most resembles other leaders in power armour: It has 13 wounds and a 3+ save. Toolkit and Customization – A combination of Chaos Blessings and associated ploys give this team access to one of the most expansive list of options in the game. Psychic PowersThe first time a friendly LEGIONARY PSYKER operative performs the Manifest Psychic Power action in each of its activations, select one psychic power from the list below to be resolved. Thanks to their blessings Legionnaires have the largest list of ploys of any Kill Team as each blessing receives two strategic ploys and one tactical ploy, while there are three generalist ploys available to any type of operative.

All of this is just like most other Imperial/Chaos Gunners in the entire Kill Team game, but what makes the Legionary Kill Team version of the Gunner interesting is how this interacts with Marks of Chaos: You can take a Tzeentch mark to score a critical hit on a 5+ on one of your rolls, which is excellent for Meltaguns, or an Undivided mark to re-roll an attack dice for Meltaguns or Flamers, making the Legionary Gunner a bit better than many other standard Gunners.

The Aspiring Champion has the option of choosing from a Powerfist, Chainsword, Power Maul, or Power Weapon, while the Chosen is granted a Demon Weapon.



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